Content Creation
Information to assist with building assets for Tabletop Simulator.
Basic Asset Creation
Title |
Description |
Creating Decks and Sheets |
Brief guide to everything decks and sheets with the aim to educate on how tiling, sheets and the deck importer works and how to achieve high quality and optimized results. |
Modelling
Title |
Description |
Converting 2D Images to 3D Models |
Video tutorial demonstrating the process of “extruding” a 2D vector graphic (Inkscape) into a 3D model (Blender). |
Asset Creation |
Extensive and comprehensive guide for creating high quality game assets for TTS using 3D Modelling tools, image editors and Unity. |
Asset Creation Part 3 |
This is part will cover more in depth modelling, unwrapping, texturing, Unity components and how to tie it all together as an asset using LUA scripting. |
Asset Creation Part 4 |
This is part will cover file management, efficient practices, batch importing and hosting solutions. |
General Modding
Lua Scripting
Example Mods
Title |
Description |
ge_tts Demo |
A demo project showing how you can build a mod (with programmatic object creation) using the ge_tts library. |
Learning Lua in Tabletop Simulator
Title |
Description |
A beginner’s guide to scripting |
Learn the basics of how lua works and some of the basic building blocks of programming. |
An intermediate guide to scripting |
This guide is designed to teach you some common uses for Lua. It includes multiple examples of how to use certain functions and common concepts in Tabletop Simulator. |
Making your own Module |
A small guide how to make your own libaries and import them into the game |
Objects / Physics
Title |
Description |
Object Movement |
A guide on how to script object movement. |
Legacy (Non-XML) UI
Title |
Description |
Toggle Switches |
A basic guide on how to create simple toggle switches with Lua. |
Tips & Tricks
Title |
Description |
Buckwheat’s Odds & Ends |
Lesser-known tips, tricks, bugs, undocumented features etc. |
Useful functions for scripting |
A list of various functions I have written or accrued in order to perform certain actions. Designed to be copy-pasted directly into your code for ease of use. |
User Interface (XML)