Built-in Object
Objects can be spawned by any script using the spawnObject() function. These are the type
Strings used to designate the type of Object to spawn.
Boards
- backgammon_board
- CardBot_Board
- Checker_Board
- Chess_Board
- Chinese_Checkers_Board
- Go_Board
- Pachisi_Board
- reversi_board
Containers
- Bag
- Bowl
- Cup
- go_game_bowl_black
- go_game_bowl_white
- Infinite_Bag
Figurines
- Figurine_Card_Bot
- Figurine_Kimi_Kat
- Figurine_Knil
- Figurine_Mara
- Figurine_Sir_Loin
- Figurine_Zeke
- Figurine_Zomblor
Game Pieces
- backgammon_piece_brown
- backgammon_piece_white
- BlockRectangle
- BlockSquare
- BlockTriangle
- Card
- Checker_black
- Checker_red
- Checker_white
- Chess_Bishop
- Chess_King
- Chess_Knight
- Chess_Pawn
- Chess_Queen
- Chess_Rook
- Chinese_Checkers_Piece
- Chip_10
- Chip_50
- Chip_100
- Chip_500
- Chip_1000
- Deck
- Die_4
- Die_6
- Die_6_Rounded
- Die_8
- Die_10
- Die_12
- Die_20
- Die_Piecepack
- Domino
- go_game_piece_black
- go_game_piece_white
- Mahjong_Coin
- Mahjong_Stick
- Mahjong_Tile
- Metal Ball
- PiecePack_Arms
- PiecePack_Crowns
- PiecePack_Moons
- PiecePack_Suns
- PlayerPawn
- Quarter
- reversi_chip
RPG Figurines
- rpg_BARGHEST
- rpg_BASILISK
- rpg_BEAR
- rpg_BLACK_DRAGON
- rpg_CENTAUR
- rpg_CERBERUS
- rpg_CHIMERA
- rpg_CRASC
- rpg_CYCLOP
- rpg_DARKNESS_WARLORD
- rpg_DRAGONIDE
- rpg_EVIL_WATCHER
- rpg_GHOUL
- rpg_GIANT_VIPER
- rpg_GOBLIN
- rpg_GOLEM
- rpg_GRIFFON
- rpg_HYDRA
- rpg_KNIGHT
- rpg_KOBOLD
- rpg_LIZARD_WARRIOR
- rpg_MAGE
- rpg_MANTICORA
- rpg_MUMMY
- rpg_OGRE
- rpg_ORC
- rpg_RANGER
- rpg_RAT
- rpg_SKELETON_KNIGHT
- rpg_TEMPLATE
- rpg_THIEF
- rpg_TREE_ENT
- rpg_TROLL
- rpg_VAMPIRE
- rpg_WARRIOR
- rpg_WEREWOLF
- rpg_WYVERN
Tilesets
- Tileset_Barrel
- Tileset_Chair
- Tileset_Chest
- Tileset_Corner
- Tileset_Floor
- Tileset_Rock
- Tileset_Table
- Tileset_Tree
- Tileset_Wall
Tools
- Calculator
- Counter
- Digital_Clock
- Notecard
- Tablet
Triggers
- ScriptingTrigger
- A Scripting Zone, a zone used for scripting
- FogOfWarTrigger
- FogOfWar
Other
- 3DText
- The text that the Text Tool spawns.